![]() You have to go outside, read the manual, watch tutorials, look at other people's sample hip files, etc to learn many things. There is no way on earth anyone would ever guess to use $F or $YMIN by just playing around and exploring inside Houdini. Very low “discoverabilitiy” of features inside Houdini. There are several things I think that contribute to the steep learning curve besides what other people mentioned above. You have much more control over everything and rarely hit a spot where there are no workarounds. You don't feel like the program was sort of jumbled together (like Maya). As you advance, you will find that buying plugins is rarely needed. However, Houdini has a logic to it that is lacking in other programs. Houdini in the past was expensive ($17,000) and used almost exclusively for FX in artists who had worked years with other programs to learn basic concepts. Blender is free and has a growing community. If one is learning on one's own, Cinema 4D is fast to get started and very intuitive. Maya is most people's introduction to 3D. Most schools teach other 3D programs to students. Commands do different things if you are hovering over the viewport, or network (like “C” is used for assigning color in the network but bringing up a tool for adding extrudes and other things in the viewport and Q repeats last command differently in the viewport and network view if your last command was “edgeloop”). Houdini's nodes can sometimes be difficult to understand even with the help file in front of you. In other programs you can wing it for awhile without really understanding the concepts of good quad modeling, UV texturing, setting up renders, etc - while you are making pleasing models. There are also forums that cater to beginners that are quick to answer questions. For other programs, there is an abundance of introductory paid and free training videos and books available. When one creates a model, a basic UV set is made for you (whether that works or not). For instance, in Modo, Maya, and Cinema 4D, there is a large library of premade assets, shaders, and textures. It is more like learning a mid level programming language, and you don't get too far without learning some VEX and hscript, because not much is done behind the scenes for you. Believe in yourself, make a lot of friends here and welcome to the wizard learning path -) (to help in your journey)-> click here :) [ The reason people say Houdini has a steep learning curve is that Houdini takes longer to be productive than almost any other 3D application. But if you really really need some thing simple to learning… the true is continuing in the 3d package that you think is more comfortable and when is possible to you buying a plugin to it… But again in Houdini you eventually will make your own solution for your needs this is the beauty about Houdini. Here in SideFX site you will have a lot of material, tutorials and interviews for help and improve your knowledge. About your learning path the answer is simple, in order to learn Maya I dedicated my time during several month, the same was to Blender for Houdini it took me the same time, if you really want to learn your effort will be the difference. But the world is big and you need to understand your real need in order to acquire your goals, for example Blender for simple stuff is very fast, Maya have dozen of tutorials to help, Modo is very popular to modeling and Houdini give to you power and control. To think here in Houdini at first glance is very strange… but after you start to understand the logic you will get a lot of freedom and probably you will never get back again. You can go deep and deep, but this kind of thinking is different from other packages that try to help you hidden the information or put this information not clear and accessible. ![]() This power you can translate in to see what happen inside the tools or nodes with a simple click. What this mean? In Houdini you can make your own solution like cloth, hair, and a lot of simulation of course exist some made material but the power here is to make what you need. About to learning Houdini the only thing important here is that Houdini is very flexible and powerful.
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